Last week saw our party deep inside a hostile city, having just slaughtered 5 thugs that had been brutalizing and looting the Cormyrian Embassy and nearby business office of Olanth and Co.
Rounding the corner, Gerant made his way inside the embassy office, unlocking the safe that had recently suffered so much abuse. He pulled a folder from the safe, and quite deliberately pushed a copper encircled button on the desk. Warning the party that they had 10 minutes before the building went up in smoke, he urged haste but to “act normal.”
During the melee earlier within the embassy, Kane had been making his way through the business building, slowly heading towards the office. At the smell of smoke from the building he was in he turned and ran to the embassy, arriving just in time to see the last thug un-manacled thug fall lifeless.
Together, the group made their way out of the building, Akull cutting the throat of the last thug as he lay stunned on the floor. With the feeling of getting watched still present, they quickly made their way back to the Airship Docks.
17 minutes into the walk, the cry goes up about a fire behind them, and they barely pause. Pausing briefly at customs to wait for the lift they see behind them a squad of troops moving up the road at a trot, intent on making sure our heroes don’t leave the city.
With seconds to spare the lift arrives and the party boards, the lift rising into the sky to rendezvous with the airship above. Zazoo moons the soldiers below as they take potshots at the rising lift, and is almost hit for his trouble.
Captain Gloval casts off lines the second all are aboard, and the Tilverton makes its way to the east. No sign of pursuit, but the large Zhent cruiser seen at Hillsfar isn’t far from their minds.
Two days later the Tilverton arrives in Suzail, with Gerant and his retinue getting off. They order the PCs not to leave the ship, and to keep their mouths shut as to what happened in Hillsfar. 2 hours later Gerant returns alone, and its revealed he is the fourth cousin to the Queen, and their new CO to boot.
The document in the safe in Hillsfar was a map of old Netherese supply caches in the Anauroch desert, and the PCs are going to be working with Gerant to try to recover those caches before the Zhentarim can get to them. After departing Suzail and landing in Arabel they’re given a week leave on the condition that they keep their mouths shut.
The Thursday night before they leave some few of them, Avaerth, Kane, Zazoo, and Akull, make their way back from a bar just over a mile from their barracks, having spent the evening in drink as they watched Kane lose money. Sober by the time they left the bar, the foursome is set upon by wererats in the very streets of Arabel themselves.
Fighting fearsomely, the highlights of this struggle include Akull once more using color spray to great effect, Kane drop kicking a rat and almost hitting Akull in the back of the head, and Zazoo diving into a wererat to chew viciously upon its chest, playing in its entrails.
Of particular note was a bag of gold coins upon one of the wererats, along with a written description of our 6 troubleshooters and Gerant, promising a great deal more money should they wind up dead. Returning to their barracks they presented this to Lt. Rendath, only to see her shrug it off and tell them to get some sleep.
Meeting Gerant at the airship docks outside Arabel the next morning, he explained that there’d been a mixup, and that they’d need to go to Suzail to board the airship they’d been assigned to in the short term. Thus, the six of them set off to the South for a day and a half ride, stopping for the night at a glorified inn and avoiding trouble with Zhent caravaners.
Upon arrival in Suzail they went to the airship docks, find there the HMS Wyvern, a recently built cruiser of 24 guns, captained by Gloval and crewed by most of the same crew from the Tilverton.
Once airborne, Gerant explained the details of their assignment for the next 6 weeks, and the next day the 6 of them were dropped just outside of Lundeth, in the Southern Anauroch desert, with the money to buy horses and instructions on where to meet in two weeks for resupply.